It deals, as the name implies, the capture of movements of an actor. The actor usually uses a velcro suit with markers; he performs his actions normally, and these markers transmit the movements recorded in cartesian coordinates x y z. Then these data are associated with a 3D model in computer graphics that will generate, in turn, the 3D animation obtained by the movements of the actor.
Over time we have done for some clients this type of service, for spots where the traditional 3D animation would require long timescales and would therefore even less realistic. This type of service is quick, efficient and with the best results possible today in the field of 3D computer animation.